As seen on:
LANGUAGES & PLATFORMS
Obj-C, Xcode, iOS: 15 yrs C#, Unity: 14 yrs Swift: 9 yrs Vision Pro: < 1 yr
Overview
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Body Tracking: MediaPipe, CoreML Vision, ARFoundation/ARKit
Hand Tracking: MediaPipe
Env/Image/Object Tracking: ARFoundation, ARKit, ARCore, Vuforia, 6d.ai -
Trained by Unity’s Accelerate Solutions Team
Featured by Apple multiple times
Millions of downloads -
Since being lead developer on my first software team, I have been a Senior or Lead software engineer on most projects I have been part of. This experience was useful teaching programming bootcamps to all levels, including whole engineering teams from Credit Suisse and Sprint.
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Dr. Coa’s Augmented Reality Catheter medial device
Gamified IPD Measure via HMD
Augment Therapy’s PT & Wellness app
Arthrex’s Medical Device Visualizations -
LVC sims networked to AFSIM and MACE
ACT III MUMT
VQ Prize for redirecting satellite trajectories with AR concept
TS SCI Clearance
EXPERIENCE
ARTHREX, NAPLES SENIOR SOFTWARE ENGINEER REALTIME 2024
Using: Blueprints, Unreal
Responsibilities: Developing realtime demonstrations for medical professionals.
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AUGMENT THERAPY, OHIO SENIOR DEVELOPER 2021-2023
Using: C#, Unity, Swift, Xcode
Responsibilities: Developing gamified exercise in AR using full-body tracking.
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CHARLES RIVER ANALYTICS, CAMBRIDGE SOFTWARE ENGINEER V 2019–2021
Using: C++, C#, Unity, Swift, Xcode
, TS-SCI Clearance
Responsibilities: Developing Integrated LVC simulation software for AFRL on Wright-Patt AFB.
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MILE TWO, DAYTON DIRECTOR OF MOBILE PRODUCTS 2018–2019
Using: Swift, C#, Xcode, Unity, iOS frameworks, Vuforia, ARKit
Responsibilities: Developing AR apps for a variety of clients, as well as bringing in new clients
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CAMBEO, PLEASANT GROVE LEAD MOBILE ENGINEER & ARCHITECT
2017–2018
Using: Swift, Xcode, iOS frameworks
Responsibilities: Architected and programmed Cambeo's iOS app for employee productivity.
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DOMO, PLEASANT GROVE SENIOR SOFTWARE ENGINEER, IOS + WATCHOS 2015-2016
Using: Swift, Obj-C, Xcode, iOS frameworks, WatchKit
Responsibilities: Developing enterprise iOS + watchOS apps; introduced Xcode 7's Swift UITests.
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CALLAWAY DIGITAL, NYC IOS SOFTWARE ENGINEER
2012–2013
Using: Obj-C, C#, C++, Xcode, Unity, iOS frameworks
Responsibilities: Developing educational iPad apps, including a C++ game with millions in sales. Highlight:
Endless Alphabet, featured by Apple on the App Store, in a TV commercial, and in their Best of 2013.
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I.TV + LIME + ZAGG + CLEVER CODING, PROVO SOFTWARE ENGINEER & GAME DESIGNER
2008–2010
Using: Obj-C, Xcode, iOS frameworks
Responsibilities: Developing iOS apps and games. Managing design and client relationships.
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FUTURE MEDIA CONCEPTS, NYC MOBILE DEVELOPMENT TRAINER 2011–2017
Using: Obj-C, C#, Java, Swift, Xcode, Unity, Eclipse IDE, iOS frameworks, Android frameworks
Responsibilities: Lead mobile trainer for 2 years teaching Swift, Obj-C, iOS frameworks, and game dev
. Highlights: 100+ students including engineering teams from Credit Suisse and Sprint.
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CONTRACTING, PROVO SOFTWARE ENGINEER
Using: Obj-C, C#, Xcode, Unity
Responsibilities: Developing iOS apps and games as sole developer working with world class artists. Highlights:
Knock Knock Lab’s Happy Valley Friends, featured by Apple.
BYU MOA’s Carl Bloch exhibit tour called “way ahead of the curve” by National Assoc. of Museums
Augmented Falcon
Mile2’s demo using Vuforia
Object Tracking in Unity
SwiftUI sample
Interactive dolly-zoom
GitHub Gist
Metal sample
Draggable Saturation via MSL
UIKit + Swift + Obj-C + MetalSL
Xcode Project
Unity sample
Math to texture and scramble a Rubik's cube-
like puzzle with variable dimensions in Unity
GitHub Gist
Academics
“Tree Animation” published by SIGGRAPH
1st place Comp. Sci. capstone project
Tech. Dir. on student-Emmy’d “Las Piñatas”
ORCA grant for Stonehenge tour
3 classes shy of B.S. in Comp. Sci., BYU
Bonus: Tim Cook with apps I contributed to
Contact
Email: ontario.britton@gmail.com
Phone: 801 319 5477
Location: Dayton, OH